In development · Private playtest signup is not yet open
Timber and stone houses lining an empty street beneath a dark sky in the Veilmarch

A gothic faction-war RPG · In development

Choose your blood.
Fight for the Veilmarch.

Vampires, Humans and Duskborn. Contested territory. Blood worth fighting for. Enter a wounded borderland shaped by faction conflict.

Early in-engine environment capture · Work in progress

The war is the game

Every foothold
has a cost.

SANGUARY is being built around open-world faction PvP. The fight is for territory, resources, and the routes that connect them.

01

Territory worth defending

Capture points and convoy routes put the war in the world. Your next encounter can begin on the road to an objective.

02

Blood with something at stake

Veyr fuels progression. What you carry is at risk; what you bank becomes power. Gear does not drop on death.

03

A war shaped by the clock

The design gives day, dusk, night and dawn a place in faction strategy. Phase-dependent advantages remain under development and testing.

Two early character models standing in a lantern-lit street

Early staged in-engine character capture · Work in progress

The Veilmarch

A borderland
worth losing
yourself in.

Ward-town streets. Night-bloc ruins. The passages beneath them. The first zone brings the factions into a shared, contested landscape.

Vampire, Human and Duskborn are the three playable races in the design. Their identities shape how the war looks and feels.

Follow the first tests

The Veilmarch

The light must be paid for.

Once a quiet pilgrim crossing, the Veilmarch is now a borderland of wet stone, reed-choked water and roads raised above the fen. Candlemere keeps its wards burning. The Manse stands broken on the far rise, with new predators in its surviving halls. Beneath the roads, culverts meet old crypts. Every route offers a different kind of danger.

Then the Redmere Seep opened: a new wellspring of veyr that made a forgotten crossing worth a war. The same blood that feeds a vampire can fuel a human ward or pass through a Duskborn transfuser. Carried home, it buys power. Lost on the road, it strengthens an enemy. As day gives way to dusk, the price of every journey changes.

A concept panorama of the Veilmarch, with a raised causeway crossing a fogbound fen
The Veilmarch · Concept art

Vampires

The Sanguine Courts

Vampires preserve the manners of an older age in coats ruined at the hem. They wait for the dark, when hunger can become an advantage.

Humans

The Order of the Last Dawn

Humans hold the line with repaired armor, prepared ground and light that must be fueled. Keeping a town alive is work, and the work never ends.

Duskborn

The Duskborn

Brokers, carriers and transfusers, the Duskborn move between enemies who distrust them yet need them. They make a living carrying what neither side can afford to lose.

The art of SANGUARY

A world
taking shape.

Explore the characters, places and objects behind SANGUARY. These concept studies show the visual direction of a world still in development.

Vampire, Human and Duskborn form the initial playable roster. Other character studies explore future designs and antagonists. The locations shown belong to the Veilmarch.

AI-generated concept art · Visual exploration, not gameplay footage. Designs may change; future concepts are not a release schedule.

Private playtests

Help shape
the next fight.

SANGUARY is a work in progress. Early tests will bring small groups together to try the game and share what worked, what confused them, and what they want to play again.

Platform
Windows PC
Access
Free private tests
Schedule
To be announced
Server region
To be confirmed

Before you join

A few things
to know.

What kind of game is SANGUARY?

A gothic faction-war RPG in development, centered on open-world PvP, territory and veyr, the resource that fuels progression.

Can I play right now?

Joining the list does not provide immediate access. The next private test dates and entry instructions are still to be announced.

Is the playtest list my game account?

No. The list is a separate opt-in for playtest invitations and session updates. It does not create or change a SANGUARY game account. You will receive account and installation instructions if invited.

Will the private tests cost anything?

No. The planned private playtests are free. A final release date and price are not being announced here.

What PC do I need?

The current client is for Windows PC. Tested hardware requirements will accompany the playtest instructions.

Which images are from the game?

The images labelled in-engine capture come from early development builds; the character scene is staged. The concept gallery contains AI-generated reference artwork that explores the visual direction. Concept art does not show current gameplay or promise future features.

Will my progress carry over?

Do not count on private-test progress carrying forward. Each test invitation will explain its progression and reset conditions.